landing_lights: made by monsterinasnowglobe on hollowart (Default)
2023-03-02 09:08 am
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OOC
Name: Ade Bennett
Contact: [plurk.com profile] crimsonxiphos or PM
Other characters: None

IC
Name: Adrian “Ade” Bennett
Canon: The Wess’har Wars
Canon point: Mid-Matriarch, after visiting the ruins of Constantine with Aras
Age: In his 30s

History: Summary of the first book. Note that Ade is mostly a background character here.

In the second book, word of Shan’s new “biotech” begins to spread through the ranks of the human crew. As the information filters to governments and corporations alike back on Earth, a race begins to retrieve samples. Newly bereaved by the loss of her infant son, Lindsay blames Shan for refusing to provide the child with a dose of life-saving c’nataat. Her anger becomes further inflamed when Ade tells her that the corporations want to exhume her son’s body to check for contamination. Lindsay resolves that they will retrieve a c’nataat sample from Shan and enlists the help of Ade’s detachment of marines. Though Ade has started to develop feelings for Shan, Lindsay is his commanding officer and he does not feel able to disobey her.

Lindsay and the marines hatch a plan to drop onto the planet from orbit, extract Shan, and steal a colony ship to return to the orbiting Actaeon. However, unbeknownst to the marines, Lindsay’s plan is far more extreme; rather than take Shan alive, she plans to kill Shan and destroy the c’nataat that inhabits her. Their cohort is soon joined by Mohan Rayat, a spy of uncertain loyalties who also has an interest in securing a sample for his handlers. As the date of the mission approaches, Rayat convinces Lindsay to not only capture Shan, but to destroy the c’nataat’s remaining natural habitat, the island Christopher. He suggests the use of cobalt-salted nukes, misleading Lindsay to believe that the weapon will have no lasting environmental effects aside from the destruction of the c’nataat microorganism.

Lindsay, Rayat, and the marines execute their mission, dropping near the colony and enlisting the help of a sympathetic colonist to secure passage to Christopher, the island from which c’nataat originates. Aras and Shan capture two of the six marines and interrogate them, eventually learning of their plan to bomb Christopher.

Enraged, Shan rushes off to confront her and the marines, bringing their two prisoners and Aras with her. Unfortunately, it’s too late. The bombs go off as they’re approaching Christopher by boat, poisoning the water that the bezeri inhabit. Shan arrives in the tunnels under the colony and immediately attacks Lindsay, forcing her to the ground and holding a gun to her head. However, before she can shoot, the marines open fire, starting a firefight between them and Shan. When Shan shoots one of his detachment, Ade tackles her to the ground and pins her there, but not before she manages to headbutt him in the face, bloodying him. The marines then manage to subdue, restrain, and gag Shan. As they do this, Ade seems uncharacteristically preoccupied by the wound on his face.

With Shan now incapacitated, Lindsay drops her charade and prepares to use the grenades from her belt-pack to destroy Shan and the c’nataat within her. When Lindsay tries to order Ade to leave for his own safety, he points his rifle at her, telling her to disarm the grenades on the threat of death. Lindsay attempts to pull rank on him, but Ade insists that he won’t let her murder an unarmed prisoner. Finally, Lindsay relents, sparing Shan.

Lindsay, Rayat, and the marines then load Shan onto a spacecraft and attempt to bring her back to Actaeon so that c’nataat samples may be taken. However, en-route, Shan manages to speak privately with Lindsay and convinces her to free her so that she can throw herself out of an airlock to prevent the infection being brought back to Earth. The two of them subvert the marines, secreting Shan into the cargo hatch where she can be spaced. Ade gets wind of their plot seconds too late, bursting onto the scene just in time to watch Shan fall into space.

Now empty-handed and having committed an act of war on the territory of a technologically superior foe, Lindsay, Rayat, and the marines fearfully make their way back to Actaeon. On their way, they are intercepted by an ussissi shuttle that informs them via comm that they have deployed cobalt weapons on Christopher and demands to know what has become of their prisoner. Over the course of the conversation, Lindsay and the marines realize Rayat lied to them and has made them complicit in genocide against the bezeri. Ade then interjects into the exchange and states that he is surrendering to the wess’har authorities for his crimes, much to the horror of his comrades. The ussissi agrees to take him onboard and deliver him to the wess’har.

As Ade transfers between the two ships, he takes one last look at Lindsay through the window and peels off the bandage on his face, showing that the wound Shan had given him earlier is now completely gone. He then flips Lindsay off, having revealed that she had failed in her attempt to eradiate c’nataat—he, too, is now infected.

In the aftermath of the bezeri genocide, the humans in the system are plunged into chaos. Many evacuate the Actaeon to avoid the wess’har’s retaliation, fleeing to the isenj world of Umeh. The wess’har are indeed swift in their counterattack, destroying the Actaeon and the remaining humans onboard with a single fighter.

Meanwhile, Ade surrenders himself to the grieving Aras, the wess’har matriarch Nevyan, and Eddie, giving them an account of Shan’s last moments. He also reveals that he too has been infected by c’nataat and that he had revealed as much to Lindsay. As a result, it is decided that he will be held captive in the wess’har settlement on Bezer’ej. Knowing that he’ll be unreachable to humanity within their custody, Ade willingly agrees.

The book ends with Ade and Aras living and grieving together, now both outcasts due to c’nataat, while Nevyan vows to find Shan’s body still lost in the void of space. At the same time, the Eqbas Vorhi, wess’har from the species’ original homeworld, are told of humanity’s crimes on Bezer’ej and consequently begin planning for an invasion of Earth.

Summary of the third book

Summary of the fourth book

Personality:

1. Ade is brave. He is constantly battling his own terror, both as a result of the frightening, alien circumstances he’s been thrust into and the C-PTSD he suffers from as a result of his father’s abuse. Yet, though Ade regularly feels fear, he rarely lets it stop him from doing what’s right. He regularly throws himself into harm’s way to protect others, even when he’s terrified, such as in his introductory scene when he saves a scientist from a circling alien predator—and lets himself have a panic attack only once the danger is past. Ade is not a fearless character by any means, but his willingness to face his fears to help others is what makes him a brave one.

2. Ade is gentle. Though Ade is a soldier by trade, he is far from a violent man. He is kind and patient with others, described as having a voice that “always seemed too soft for a man who was supposed to bark orders.” He is nurturing, kind, and patient, and has been since he was a boy. It is these “soft” traits that inspired so much rage in his father, who felt that Ade was not enough of a man. On the flip side, these traits are also what made Ade into the de-facto leader of his marine detachment, as the others willingly defer to his compassionate style of leadership.

3. Ade is moral. As a child, Ade was frequently protected from his father’s violent rages by the intervention of his mother, who would often take beatings meant for him. This experience left Ade with a hatred toward all cruelty and a strong desire to protect others, no matter the cost to himself. When he feels he has done wrong, he willingly submits to punishment, such as captivity under the wess’har and even servitude to the bezeri. He believes in justice and is not the sort to make exceptions for himself.

4. Ade is obedient—to a fault. One of the things that makes Ade a model soldier, especially early in the series, is his capacity to simply shut up and follow orders. The catastrophic consequences of this trait are made abundantly clear in Crossing the Line, where Ade’s continued obedience towards his commanding officer Lindsay Neville leads to the genocide of the bezeri, Shan’s capture and subsequent self-sacrifice and mummification, and ultimately war between Earth and the Ebqas Vorhi. For Ade, unwavering obedience is both a means of escaping punishment and of winning the approval and safety he was never granted as a child—the very reasons he “fell in love with” life in the Corps.

5. Ade is self-loathing. On the surface, Ade seems to have every reason to be proud of his accomplishments. He is a decorated soldier, admired by humans and wess’har alike for his competence, bravery, and willingness to sacrifice for the greater good. Yet, Ade sees none of these qualities in himself, instead agreeing with his father’s assessment of him as a “gutless little bastard.” His inability to protect his mother as a child has left him with a permanent image of himself as a failure of a man, a view only cemented in his mind by his struggles with C-PTSD. He is also haunted by his role in the mass poisoning of the bezeri and Shan’s near-death, which only adds to his belief that he isn’t competent nor brave enough to save the people around him.

6. Ade is anxious. As a result of his traumatic upbringing, Ade is rarely at ease and is easily triggered by reminders of his abuse. This can manifest as unexpectedly extreme reactions to benign stimulus, such as when he throws Aras against a wall for unexpectedly grabbing his shoulders. It also leads to crushing passivity in relationships, with Ade actively expecting to be physically abused by his partners in the same way his mother was abused by his father. This constant expectation of violence means Ade is always walking a razor’s edge emotionally and makes it difficult for him to form trusting relationships.

Powers/Abilities:
1. Accelerated Healing: C’nataat gives Ade extraordinary powers of self-regeneration. A shallow cut will heal in seconds; a broken bone in one to a few hours. Even being freeze-boiled alive in the void of space can be survived, given a lengthy recovery period afterwards. The only guaranteed method to kill Ade for good is fragmentation, most reliably through the use of explosives.

2. Spontaneous Mutation: C’nataat also allows Ade to rapidly adapt to hostile conditions, for example growing gills to survive underwater or becoming able to survive on alternate food sources if nothing conventional is available. C’nataat can also activate mutations in the interest of social or emotional needs, such as altering his vocal cords to allow him to speak an alien language or making him receptive to pheromone signals. All that said, c’nataat is limited to genetic information it has acquired from previous hosts or blood exposure, i.e., it cannot give Ade cat ears if it’s never been exposed to a cat. Thus, there is a limit to the changes it can grant him.

3. Memory Sharing: C’nataat not only integrates other characters’ physical traits into its hosts, but their memories as well. Thus, if Ade is exposed to another character’s blood (or sexual fluids), the most emotionally-charged of their memories will begin to appear in his dreams. These memories can range from full sensory experiences to vague tactile impressions. Ade has no control over which memories he receives or how defined they are when he dreams of them.

4. C’nataat Vector: C’nataat is an infectious microbe that grants its powers to any host it colonizes. It can be spread through blood-to-blood contact or through sexual transmission. In canon, anyone who becomes infected with c’nataat becomes its permanent host. However, in the interest of maintaining game balance, I can alter its potency by saying that c’nataat cannot survive long-term in any host besides Ade while he is in-game. Thus, any character who is exposed to c’nataat will only experience its symptoms—including accelerated healing, spontaneous mutations, and memory sharing—for a limited amount of time, with larger quantities of blood imbuing c’nataat’s effects for a longer duration. I am very open to mod input in this regard, though my initial suggestion is that a small amount of blood can grant c’nataat’s effects for a few minutes while a very large quantity of blood (i.e., a full volume transfusion) can imbue it’s effects for a couple of days.

5. Sense of smell/Pheromones: C’nataat has allowed Ade to adapt to life among the wess’har, an alien species whose society and communication hinge upon pheromone signals. For this reason, his sense of smell is much sharper than a human's. He can identify some human scents, such as those of fear and distress, not to mention any distinctive smells a character might have due to their environment/activities. In addition, Ade passively emits wess’har pheromone signals from his skin based on his emotional state, none of which have any notable effect on humans. The only pheromone that may have an additional effect on other character’s is the pheromone emitted when Ade is at ease/in a neutral state. This sandalwood-like scent smells very pleasantly to humans and has a warm, soothing effect on wess’har (or potentially other non-human characters, at their players’ discretion).


Regret: Ade wants to undo collaborating with Lindsay/Rayat’s plan to nuke the island of Ouzhari/Christopher. This event led to the near-extinction of the bezeri, war between Earth and the Ebqas Vorhi, and Shan needing to space herself. Thus, undoing it would prevent untold death and suffering.

Suitability: From a purely practical standpoint, Ade is an asset to have on any team. He’s a highly-trained, nigh-unkillable space marine with a super-healing factor in his blood. He’s good at both giving and taking orders and is highly driven to undo his regret. Needless to say, there are many reasons to want him as a recruit.

Inventory: Arctic camo Royal Navy fatigues, a fighting knife, and several military medals

Sample: One

Two
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2022-04-15 11:48 am
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landing_lights: made by monsterinasnowglobe on hollowart (Default)
2022-04-08 03:14 pm

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→ PLAYER INFO

Name: Sue
Age: 27
Contact: [plurk.com profile] crimsonxiphos or PM
Character(s) in game: None
Permissions: here


→ CHARACTER INFO

Character Name: Adrian “Ade” Bennett
Age: In his 30s
Canon: The Wess’har Wars
Canon point: Directly after That World Before
History: Summary of the first book. Note that Ade is mostly a background character here.

In the second book, word of Shan’s new “biotech” begins to spread through the ranks of the human crew. As the information filters to governments and corporations alike back on Earth, a race begins to somehow retrieve samples. Newly bereaved by the loss of her infant son, Lindsay blames Shan for refusing to provide the child with a dose of life-saving c’nataat. Her anger becomes further inflamed when Ade tells her that the corporations are attempting to exhume her son’s body to check for contamination. Lindsay resolves that they will retrieve a c’nataat sample from Shan one way or another and enlists the help of Ade’s detachment of marines. Though Ade has started to develop feelings for Shan and thus feels conflicted by their involvement, Lindsay is his commanding officer and he does not feel able to disobey her.

Lindsay and the marines thus hatch a plan to land on Bezer’ej using “Once-Only suits” that will allow them to be dropped onto the planet from orbit without tripping the wess’har defnet. They then plan to extract Shan and steal a colony ship to return to the orbiting Actaeon. However, unbeknownst to the marines, Lindsay’s plan is far more extreme; rather than take Shan alive, she plans to kill Shan and destroy the c’nataat that inhabits her, taking revenge without the risk to Earth’s population. Their cohort is soon joined by Mohan Rayat, a spy of uncertain loyalties who also has an interest in securing a sample for his handlers. As the date of the mission approaches, Rayat convinces Lindsay to not only capture Shan, but to destroy the c’nataat’s remaining natural habitat, the island Christopher. He suggests the use of cobalt-salted nukes, misleading Lindsay to believe that the weapon will have no lasting environmental effects aside from the destruction of the c’nataat microorganism.

Eventually, Lindsay, Rayat, and the marines execute their mission, dropping near the colony and enlisting the help of a sympathetic colonist to secure passage to Christopher, the island from which c’nataat originates. Aras and Shan “capture” two of the six marines (though it is implied that this may have been part of the marines’ plans) and interrogate them, eventually learning of their plan to bomb Christopher. Lindsay then taunts Shan through one of the marine’s audio implants, telling Shan, “Come and get me.”

Enraged at Lindsay’s plan to destroy the native environment, Shan rushes off to confront her and the marines, bringing their two prisoners and Aras with her. Unfortunately, it’s too late. The bombs go off as they’re approaching Christopher by boat, poisoning the water that the bezeri inhabit.

Shan and Aras return for their final confrontation with Lindsay and the marines. Awaiting her arrival in the tunnels under the colony, the marines prepare to subdue and capture her. It becomes clear to all of them that Ade is becoming increasingly distressed by the situation, but still does not break from following orders.

Shan arrives and immediately attacks Lindsay, forcing her to the ground and holding a gun to her head. However, before she can shoot, the marines open fire, starting a firefight between them and Shan. When Shan shoots one of his detachment, Ade tackles her to the ground and pins her there, but not before she manages to headbutt him in the face, bloodying him. The marines then manage to subdue, restrain, and gag Shan. As they do this, Ade seems preoccupied by the wound Shan had given him, something that Lindsay notes is uncharacteristic for someone who has never shown much concern for his appearance before.

However, Lindsay is also preoccupied by her own plans. With Shan now incapacitated, she drops her charade and prepares to use the grenades from her belt-pack to destroy Shan and the c’nataat within her. When Lindsay tries to order Ade to leave for his own safety, he points his rifle at her, telling her to disarm the grenades on the threat of death. Lindsay attempts to pull rank on him, but Ade insists that he won’t let her murder an unarmed prisoner. Finally, Lindsay relents, sparing Shan.

Lindsay, Rayat, and the marines then load Shan onto a spacecraft and attempt to bring her back to Actaeon so that c’nataat samples may be taken. However, en-route, Shan manages to speak privately with Lindsay and convinces her to free her so that she can throw herself out of an airlock to prevent the infection being brought back to Earth. The two of them subvert the marines, secreting Shan into the cargo hatch where she can be spaced. Ade gets wind of their plot seconds too late, bursting onto the scene just in time to watch Shan fall into space.

Now empty-handed and having committed an act of war on the territory of a technologically superior foe, Lindsay, Rayat, and the marines continue to make their way back to Actaeon with a growing sense of dread. On their way, they are intercepted by an ussissi shuttle, that informs them via comm that they have deployed cobalt weapons on Christopher and demands to know what has become of their prisoner. Over the course of the conversation, Lindsay and the marines realize Rayat lied to them and has made them complicit in genocide against the bezeri. Ade then interjects into the exchange and states that he is surrendering to the wess’har authorities for his crimes, much to the horror of his comrades. The ussissi agrees to take him onboard and deliver him to the wess’har.

As Ade transfers between the two ships, he takes one last look at Lindsay through the window and peels off the bandage on his face, showing that the wound Shan had given him earlier is now completely gone. He then flips Lindsay off, having revealed that she had failed in her attempt to eradiate c’nataat—he, too, is now infected.

In the aftermath of the bezeri genocide, the humans in the system are plunged into chaos. Many evacuate the Actaeon to avoid the wess’har’s retaliation, fleeing to the isenj world of Umeh. The wess’har are indeed swift in their counterattack, destroying the Actaeon and the remaining humans onboard with a single fighter.

Meanwhile, Ade surrenders himself to the grieving Aras, the wess’har matriarch Nevyan, and Eddie, giving them an account of Shan’s last moments. He also reveals that he too has been infected by c’nataat and that he had revealed as much to Lindsay. Aras and Nevyan are horrified, but do not hold Ade accountable; according to wess’har ethics, so long as he did not personally detonate the bombs, he was not responsible. Still, they cannot allow Ade to return to his kind while carrying c’nataat and so decide to keep him captive in the wess’har settlement on Bezer’ej. Knowing that he’ll be unreachable to humanity within their custody, Ade willingly agrees.

The book ends with Ade and Aras living and grieving together, now both outcasts due to c’nataat, while Nevyan vows to find Shan’s body still lost in the void of space. At the same time, the Eqbas Vorhi, wess’har from the species’ original homeworld, are told of humanity’s crimes on Bezer’ej and consequently begin planning for an invasion of Earth.

Summary of the third book

Personality:

1. Ade is brave. In many ways, Ade is a character defined by his fear. He is constantly battling his own terror, both as a result of the frightening, alien circumstances he’s been thrust into and the C-PTSD he suffers from as a result of his father’s abuse. Yet, though Ade regularly feels fear, he rarely lets it stop him from doing what’s right. This is evident from his first introduction as a significant character in City of Pearl, in which he saves a scientist after she falls into a quicksand-like bog and into the sights of an alien predator known as a sheven. During the rescue, Ade appears to be the utter picture of courage, throwing himself into the bog after the scientist and expertly getting a line around her so she can be hauled back onto solid ground, all while the sheven circles. He holds onto this courage until he and the woman are safe once more—at which point he nearly collapses with terror. This introductory scene cements Ade’s characterization as a man who is incredibly brave not because he is fearless, but precisely because he is not. Ade’s actions throughout the series reflect this courage, from his decision to strand himself on an alien planet in order to protect life on Earth, to his decision to confess his role in Shan’s “death” to her mate Aras, knowing full well how dangerous the grieving wess’har might be (and also knowing full well his own trauma regarding violence from men). All of these decisions show Ade to be a very brave character, determined to protect and help others no matter how frightening the circumstances or how high the cost.

2. Ade is gentle. Though Ade is a soldier by trade, he is far from a violent man. He is kind and patient with others, described as having a voice that “always seemed too soft for a man who was supposed to bark orders.” When the grieving Aras becomes violent with Eddie after the latter prevents Aras’s attempted suicide, it’s Ade who softly talks them both down from the edge. When Shan is recovered from the void of space, mummified alive, it’s Ade who takes the lead in caring for her, speaking kindly to her even as she struggles against his attempts to help. Indeed, the care vigil he organizes for her is guided by his childhood experience hand-rearing a litter of abandoned fox kits. One thing that becomes very clear throughout the series: Ade did not end up as the de facto leader of his marine detachment because he was the toughest or strongest, but rather because the others willingly defer to his compassionate style of leadership.

3. Ade is obedient. One of the things that makes Ade a model soldier, especially early in the series, is his capacity to simply shut up and follow orders. The catastrophic consequences of this trait are made abundantly clear in Crossing the Line, where Ade’s continued obedience towards his commanding officer Lindsay Neville leads to the genocide of the bezeri, Shan’s capture and subsequent self-sacrifice and mummification, and ultimately war between Earth and the Ebqas Vorhi. Throughout the mission, Ade becomes increasingly distressed and disgusted by his orders and yet still sees them through. Even after he finally defies Lindsay to become a voluntary POW of the wess’har, Ade continues to show a tendency towards obedient, deferential behavior, referring to the wess’har as “sir” and “ma’am” and often following Aras or Shan’s lead and seeking their approval. On multiple occasions, he braces to be reprimanded or even struck by Shan or Aras for perceived slights and shows every indication that he sees them as within their rights to treat him this way. Indeed, the one time Shan does physically lash out at him, Ade apologizes to her, too ashamed to even meet her eye. The reasons for this subservient, passive behavior likely lie in Ade’s abusive upbringing, coupled with his strict military training. For Ade, unwavering obedience is both a means of escaping punishment and of winning the approval and safety he was never granted as a child—the very reasons he “fell in love with” life in the Corps.

4. Ade is moral. As a child, Ade was frequently protected from his father’s violent rages by the intervention of his mother, who would often take beatings meant for him. This experience left Ade with a hatred toward all cruelty and a strong desire to protect others, no matter the cost to himself. For example, the moment he finds himself infected with c’nataat, he surrenders himself to the wess’har authorities, knowing that this, at best, likely means spending the rest of his potentially-eternal life as a prisoner on an alien planet. In an even more extreme example, at the end of The World Before, he attempts to give himself as a servant to the bezeri, both to atone for his role in their near-extinction and to remove himself as a complication in Ade and Shan’s lives. That this would plunge him into a lonely, nightmarish existence at the bottom of the sea is irrelevant to Ade in the face of what he feels are the moral arguments in favor of his sacrifice. It is this moral integrity that creates the most tension within Ade’s characterization, as it often conflicts with his hard-wired drive to know his place and obey those above him.

5. Ade is self-loathing. On the surface, Ade seems to have every reason to be proud of his accomplishments. He is a decorated soldier, admired by humans and wess’har alike for his competence, bravery, and willingness to sacrifice for the greater good. Yet, Ade sees none of these qualities in himself, instead agreeing with his father’s assessment of him as a “gutless little bastard.” His inability to protect his mother as a child has left him with a permanent image of himself as a failure of a man, a view only cemented in his mind by his struggles with C-PTSD. He is also haunted by his role in the mass poisoning of the bezeri and Shan’s near-death, which only adds to his belief that he isn’t competent nor brave enough to save the people around him. Ironically, it is this low estimation of himself that contributes to Ade’s tendency to act in ways others view as heroic: while there’s no doubt his courage and moral convictions play a role in Ade’s willingness to sacrifice himself for the greater good, it is also his self-hatred that makes him so ready to throw away his own happiness and freedom for the benefit of others.

Suitability: Ade is driven by a desire to protect others. In his canon, this specifically means saving humanity from the apocalyptic scenario c’nataat would create on Earth. Thus, it’s very feasible to surmise that he would also be driven to prevent an apocalypse on this version of Earth, especially because the hellscape created by the Fears would be worse than anything c’nataat or the Ebqas Vorhi could inflict.

Powers/Abilities: (Note that, though Ade’s abilities are powerful, none of them are technically magical. All of them are granted to him through c’nataat, a microbial alien symbiote colonizing his body. If the symbiote is removed/disabled, Ade’s abilities will return to those of a baseline human.)

1. Accelerated Healing: C’nataat gives Ade extraordinary powers of self-regeneration. A shallow cut will heal in seconds; a broken bone in one to a few hours. Even being freeze-boiled alive in the void of space can be survived, given a lengthy recovery period afterwards. The only guaranteed method to kill Ade for good is fragmentation, most reliably through the use of explosives.

2. Spontaneous Mutation: C’nataat also allows Ade to rapidly adapt to hostile conditions, for example growing gills to survive underwater or becoming able to survive on alternate food sources if nothing conventional is available. C’nataat can also activate mutations in the interest of social or emotional needs, such as altering his vocal cords to allow him to speak an alien language or making him receptive to pheromone signals. All that said, c’nataat is limited to genetic information it has acquired from previous hosts or blood exposure, i.e., it cannot give Ade cat ears if it’s never been exposed to a cat. Thus, there is a limit to the changes it can grant him.

3. Memory Sharing: C’nataat not only integrates other characters’ physical traits into its hosts, but their memories as well. Thus, if Ade is exposed to another character’s blood (or sexual fluids), the most emotionally-charged of their memories will begin to appear in his dreams. These memories can range from full sensory experiences to vague tactile impressions. Ade has no control over which memories he receives or how defined they are when he dreams of them.

4. C’nataat Vector: C’nataat is an infectious microbe that grants its powers to any host it colonizes. It can be spread through blood-to-blood contact or through sexual transmission. In canon, anyone who becomes infected with c’nataat becomes its permanent host. However, in the interest of maintaining game balance, I will alter its potency by saying that c’nataat cannot survive long-term in any host besides Ade while he is in-game. Thus, any character who is exposed to c’nataat will only experience its symptoms—including accelerated healing, spontaneous mutations, and memory sharing—for a limited amount of time, with larger quantities of blood imbuing c’nataat’s effects for a longer duration. I am very open to mod input in this regard, though my initial suggestion is that a small amount of blood can grant c’nataat’s effects for a few minutes while a very large quantity of blood (i.e., a full volume transfusion) can imbue it’s effects for a couple of days.

5. Sense of smell/Pheromones: C’nataat has allowed Ade to adapt to life among the wess’har, an alien species whose society and communication hinge upon pheromone signals. For this reason, his sense of smell is much sharper than a human's. He can identify some human scents, such as those of fear and distress, not to mention any distinctive smells a character might have due to their environment/activities. In addition, Ade passively emits wess’har pheromone signals from his skin based on his emotional state, none of which have any notable effect on humans. The only pheromone that may have an additional effect on other character’s is the the pheromone emitted when Ade is at ease/in a neutral state. This sandalwood-like scent smells very pleasantly to humans and has a warm, soothing effect on wess’har (or potentially other non-human characters, at their players’ discretion).


Entity Affinity: Of all the entities, Ade would be most tied to the Stranger. The horror of c’nataat lies in its ability to change its hosts beyond recognition. For example, after centuries spent as a host, the wess’har character Aras is completely unrecognizable as either a wess’har or a human, and thus feels lost in his otherness. However, Ade is an interesting case because his feelings about c’nataat are more ambivalent. He doesn’t fear become something or someone he doesn’t recognize; he fears becoming someone that he does. Namely, as c’nataat begins integrating the memories and emotional responses of Shan, a much more violent and hot-headed character, Ade fears coming to resemble his father. Yet, towards the changes that take him away from what he knows, Ade is much more accepting. He is fiercely happy to share a genetic bond with Aras, an alien, and shows no hesitation calling Aras his brother. When Ade’s vocal cords adapt so that he can fragment his voice in the eerie double-tones of a wess’har, he is so unreservedly delighted that he nearly drives Aras mad practicing his pronunciation. As the series progresses, Ade becomes more and more estranged from his former human life, to the point where, at the series end, he willingly chooses to continue living as a c’nataat on Bezer’ej—to continue to be reshaped and remade on a world countless lightyears from home. Perhaps these experiences and choices would horrify someone else, but for Ade, they give him an escape from the life and the self he so loathes.Thus, I think he would be drawn to the Stranger, an Entity that thrives on the loss of familiarity and falling into the uncanny.

Inventory: Arctic camo Royal Navy fatigues, a fighting knife, and several military medals

Samples: TDM threads
landing_lights: made by monsterinasnowglobe on hollowart (Default)
2022-04-03 09:51 pm
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Ade has several abilities due to his c'nataat mutations that can affect his interactions with other characters. If you would like your character to be subject to these, then add a comment here!

1. heightened sense of smell


What it says on the tin! Ade has adapted to life among the wess'har, an alien species whose society and communication hinge upon pheromone signals. For this reason, his sense of smell is much sharper than a human's, not to mention he probably smells weird to other characters! His neutral scent is described as a sweet, sandalwood-like smell, whereas agitation and fear smell like citrus, annoyance like grapefruit, and anger like vinegar. Human characters can detect these scents, though they won't smell very strongly except to those who also have a keen sense of smell. The neutral sandalwood-ish pheromone can also instill feelings of tranquility and warmth in compatible species. This just means the wess'har in Ade's canon, but if you want to say that your non-human character can also be affected, then go for it!

As for the other direction, Ade can decipher some human scents, such as those of fear and distress, not to mention any distinctive smells a character might have due to their environment/activities. He can also presumably detect if someone doesn't smell human given a large enough physiological difference, though his inexperience means he might not immediately guess the cause.

If you would like Ade to smell something interesting about your character or just want to note what they smell like in general, feel free to leave me a comment using the form below!



2. c'nataat infection vector (cw: blood-borne, sexually transmitted illness)


In Ximilia, the parameters of Ade's c'nataat infection have been altered to make it less game-breaking. Though it is still spread through sharing blood or having unprotected sex, c'nataat infection for all other characters is no longer permanent. Instead, the duration of infection now depends on the amount of blood shared, topping out at 30 minutes. In addition, only three characters may be infected at once. Characters infected with c'nataat will experience the following effects:

  • accelerated healing: Most lacerations will heal within seconds. Broken bones, in one to a few hours. The effects of illness, poisoning, drugs, and alcohol will also be reversed. When infected, the only thing that can kill a c'nataat host is full-body fragmentation (basically: getting blown up).

  • spontaneous mutations: C'nataat will spontaneously generate mutations to help its host survive or acclimate to whatever environmental conditions they are currently in. Thus, a character who is underwater when infected with c'nataat may develop gills, or one who is in sub-zero temperatures may develop a coat of fur. These mutations can also occur for the facilitation of social needs. For example, if the character is surrounded by beings that communicate by bioluminescence, they may develop bioluminescence themselves, or if they are surrounded by non-humans, they may begin to develop some aspects of that species' appearance. These mutations gradually disappear at the end of c'nataat's infection period.



If you are open to your character becoming infected (whether accidentally or for the purposes of intentional healing), please comment below.



3. blood memories


Another cool thing about c'nataat: it allows Ade to absorb other characters' memories via blood-to-blood contact. Therefore, if your character's blood somehow enters Ade's bloodstream, he'll relive some of your character's memories when he dreams! Though Ade is going to be conscientious about limiting such contact, in the event that it does happen, let me know what memories he'll receive below! Note that characters cannot choose which memories are shared; rather, memories that have the strongest emotional associations will be more likely to be passed on. It's up to you how vivid these memories are; in canon, they range from being full sensory experiences to vague tactile impressions.
landing_lights: (tense)
2022-04-03 07:01 pm
Entry tags:

permissions;

⇓in character⇓

PHYSICAL AFFECTION: Go for it! Ade tends to react with discomfort to physical tenderness from other men, platonic or otherwise, though he is gradually becoming more receptive to it at his current canon point. Just be prepared for some tension/awkwardness if the contact is unexpected.

PHYSICAL VIOLENCE: Yes! Ade is a capable combatant who can hold his own in a fight.

ROMANCE/FLIRTING: Sure!

SEXUAL CONTENT: I usually prefer to fade to black.

PSYCHIC ABILITIES: Absolutely! Get your mind-readin' on~

MAGIC/POWERS: Usually okay; if there are permanent effects, let's discuss if first.

MEDICAL INFORMATION: Ade is infected with an alien symbiote called c'nataat, which grants its host near-immortality. He heals extremely rapidly: cuts and abrasions heal in seconds and broken bones in hours. Even extremes like being flash-frozen in the void of space can be survived, given a lengthy recovery period (a few weeks to a few months) afterward. Furthermore, Ade's body can rapidly adapt to his environment for the purpose of survival or communication, such as growing gills to survive underwater or developing pheromone signals to communicate with compatible species. That said, Ade does not exercise any conscious control over c'nataat; it grants him whatever mutation it deems beneficial, with or without his approval.

OFFENSIVE SUBJECTS OR TRIGGERS: Ade's backstory deals heavily with the extreme physical and emotional abuse he and his mother endured at the hands of his father, which may possibly be referenced in his tags. The subject of domestic abuse is especially likely to occur in the context of ships or other similarly intimate CR, as Ade tends to enter these with the implicit expectation that he will be physically abused by the other party.

In addition, Ade's traumatic upbringing has left him with several potent triggers, the most extreme of which is the sight of distressed women. Though Ade may be able to fight through his fear long enough to render assistance, he is not uncommonly a physical and emotional wreck in the aftermath, much to his own humiliation. On the other hand, under normal circumstances, Ade tends to be more at ease around women than men. In particular, Ade tends to react negatively to being physically touched by other men, except very casually. Even friendly, platonic touching can cause him to tense up if it lingers too long, while man-handling or physical aggression is liable to cause Ade to explode into a violent rage. His reaction is very different if the aggressor is a woman, in which case he's more likely to freeze up than fight.

In addition to these personal issues/triggers, Ade's canon at-large deals with themes of environmental disaster, contagious disease, body horror, and genocide. Though I will attempt to approach these topics with sensitivity, please note that this sensitivity is not always reflected in the source material.

⇓out of character⇓

BACKTAGGING: Yep!

FOURTH WALLING: General fourth-walling discussions are fine (i.e., characters speculating that they might not be real, being genre-savvy, etc.), but I don't think it's very likely that anyone will have canonically encountered the series The Wess'har Wars and so would prefer no specific call-outs.

THREADHOPPING: Ask me first!

CONTENT I ABSOLUTELY NEED WARNINGS FOR, BUT CAN STILL PLAY: Graphic gore, eye trauma, sexual content

CONTENT I ABSOLUTELY NEED WARNINGS FOR AND THAT I CAN'T PLAY: None

ANYTHING ELSE: None!
landing_lights: made by monsterinasnowglobe on hollowart (Default)
2022-04-03 06:21 pm
Entry tags:

how's my driving?




How's My Driving with ADE BENNETT? no anon, comments screened.


landing_lights: made by monsterinasnowglobe on hollowart (Default)
2019-07-20 03:47 pm
Entry tags:

about;

Adrian John Bennett






PERSONALITY



cw: child abuse

At first glance, Ade seems to be a propaganda-perfect soldier: loyal, competent, dependable, and heroic. He’s not only a skilled fighter and marksman, but also readily puts himself in danger to protect others, be they squadmates or civilians. Despite being rather soft-spoken and gentle, Ade is the leader of his squad due to his capacity for strong and empathetic guidance. His friendly demeanor and boyish sense of humor don’t hurt either.

All that said, Ade isn’t nearly as put-together as he seems to be. He suffers from C-PTSD due to a childhood of physical and emotional abuse from his father, compounded by the horrors he’s faced serving in the military. Due to the many times he witnessed his mother being beaten by his father, his panic is severely triggered by the sight of injured or frightened women, to the point of vomiting and loss of bodily control. He is also wary of unexpected contact with other men and can react with explosive anger if he feels like he’s being manhandled.

Furthermore, despite being a highly decorated soldier and respected leader, Ade has a very low estimation of himself. He feels an immense sense of responsibility to protect the people around him and as a result suffers from intense guilt and shame when something does go wrong. This is exacerbated by a dose of toxic masculinity he got from his father, which causes him to feel like a failure for not protecting his mother despite being the “man” in the family.

All that said, Ade still possesses strong leadership skills and is good at settling conflicts and soothing frayed nerves. His squadmates defer to him because they know he has their best interests at heart and that he’d never intentionally lead them astray. It is a testament to Ade’s compassionate style of command that his much less gentle squadmates still treat him as an authority even if they sometimes tease him about being a soft touch.

In many ways, Ade is exactly what he looks like: an exemplary soldier and a decent man. In others, he is only someone trying to fit into that role—while dealing with a host of issues that make that ideal of unshakable confidence and fearlessness seemingly unobtainable.


ABOUT



Adrian “Ade” Bennett is a character from The Wess’har Wars, a series of science-fiction novels written by Karen Traviss. The series follows a group of human soldiers, scientists, and spies deployed to investigate an alien world on which a human colony has disappeared. During the course of their mission, they find themselves embroiled in the political and ecological conflict between several other sentient alien species. One of these conflicts involves a micro-organism known as c’nataat to the local Wess’har aliens, a symbiote that colonizes its host to optimize its chances of survival and thus the survival of the symbiote within it. The c’nataat does this not only by granting its host accelerated healing, but also forcing their bodies to rapidly adapt to hostile conditions—for example growing gills if forced underwater. This renders its host extremely hard to kill.

Ade is a human soldier who finds himself accidentally infected with c’nataat. Fearing the repercussions that could come with introducing the symbiote to the larger Earth population, Ade voluntarily strands himself on the Wess’har planet of Bezer'ej along with two other c’nataat hosts in order to contain the infection. There, the three of them attempt to form a functional family while also adjusting to the vastly different culture and expectations of life among the Wess’har and their own rapidly changing biology.





APPEARANCE



Ade is described as a human male of average height with mid-brown hair and eyes. Although he is very physically fit, it is easy to miss this at first glance due to his passive way of holding himself. Other characters describe his general manner as that of someone totally unremarkable and who doesn’t mind staying that way. He has a tattoo of the Royal Marines badge on his left shoulder, with some traces of violet bioluminescence underneath the ink. He speaks with a British accent.

Ade’s day-to-day outfit is a set of arctic-camo Royal Navy fatigues, with the identifiers and medals ripped off.

For characters with a keen sense of smell, Ade also has a very distinct scent. When relaxed, the smell is similar to sandalwood. Meanwhile, distress smells like citrus, annoyance like grapefruit oil, and anger like vinegar. Non-human characters susceptible to pheromone signals will note that the sandalwood scent tends to produce feelings of warmth and tranquility. Unaltered human characters may be able to faintly detect these scents, but they will not be as strong and will not have any effect on their mood.





ABILITIES



C’nataat grants Ade a host of abilities in and of itself and has also altered his body with a few more permanent changes.

To start, c’nataat gives Ade extraordinary powers of self-regeneration. A shallow cut will heal in seconds. A broken bone in one to a few hours. Even being freeze-boiled alive in the void of space can be survived, given a lengthy recovery period afterwards. C’nataat also allows Ade to rapidly adapt to hostile conditions, whether that means growing gills to survive underwater or the ability to survive on alternate food sources if nothing conventional is available.

In addition, c’nataat has already made a couple of changes to Ade’s body, mostly for the purpose of fitting in with wess’har society. For one, he has an enhanced sense of smell, along with the ability to emit and interpret pheromone signals. He also has the ability to speak as a wess’har would—that is to say, with double-voiced speech, like two voices layered on top of the other. Finally, he can see some ultraviolet colors normally invisible to humans.




BASICS






NAME: Adrian "Ade" Bennett

CANON: The Wess'har Wars

CANON POINT: Mid-Matriarch



AGE: In his 30s

RELATIONSHIP: It's Complicated

OCCUPATION: Former Royal Marine Sergeant

SPECIES: Human-C'nataat Chimera




PERMISSIONS

BACKTAGGING: Y

4TH-WALLING: N

THREADJACKING: Y

MIND READING: Y

FIGHTING: Y

ROMANCE: MAYBE

INJURY: Y

KILLING: ASK




OOC

NAME: Sue

JOURNAL: [personal profile] crossroads_inn

PLURK: [plurk.com profile] crimsonxiphos